Large City: Qÿhtvehb Elchå Gutt

Qÿhtvehb Elchå Gutt

Qÿhtvehb Elchå Gutt
Example Undermountain architecture.
StateUndermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceEwfgehrct Hold
RegionEastbrush Holt
Founded1616
Community LeaderLord Hastrearika
Area174 km2 (69 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2502 m (8208 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population40967
Population Density235 people per km2 (593 people per mi2)
Town AuraChronomancy
Naming
Native nameQÿhtvehb Elchå Gutt
Pronunciation/elˈkɑː/ /gutt/
Direct Translation[then] [vinegar]
Translation[Not Yet Translated]

Qÿhtvehb Elchå Gutt (/elˈkɑː/ /gutt/ [then] [vinegar]) is a subtropical Large City located in Ewfgehrct Hold, Ÿrtrewlqålÿ Kingdom, within the Undermountain.

The name Qÿhtvehb Elchå Gutt is derived from the Sylvin language, as Qÿhtvehb Elchå Gutt was founded by Mungruhilda, who was culturaly Undermountain.

Climate

Qÿhtvehb Elchå Gutt has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 16°C (60°F). Qÿhtvehb Elchå Gutt receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Qÿhtvehb Elchå Gutt covers an area of nearly 174 km2 (69 mi2), and an average elevation of 2502 m (8208 ft) above sea level.

Overview

Qÿhtvehb Elchå Gutt was founded durring the early 17th century in late summer of the year 1616, by Mungruhilda. The establishment of Qÿhtvehb Elchå Gutt was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qÿhtvehb Elchå Gutt's construction back out of the project. Mungruhilda pushed on reguardles, and Qÿhtvehb Elchå Gutt was finished, but starts off as a terible place to live.

Qÿhtvehb Elchå Gutt was built using the conventions of Undermountain durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Elchå Gutt is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Elchå Gutt is buildings are built arround a single broad flagstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qÿhtvehb Elchå Gutt, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Qÿhtvehb Elchå Gutt seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Qÿhtvehb Elchå Gutt possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Elchå Gutt has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Elchå Gutt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Elchå Gutt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Elchå Gutt's parks.

Qÿhtvehb Elchå Gutt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Elchå Gutt.

Qÿhtvehb Elchå Gutt has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Elchå Gutt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Elchå Gutt has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Elchå Gutt has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Elchå Gutt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Elchå Gutt has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Elchå Gutt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Elchå Gutt's public wards, blessings, and other arcane systems.

Qÿhtvehb Elchå Gutt has an Arcane Academy which provides higher education in the arcane sciences.

Qÿhtvehb Elchå Gutt possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Elchå Gutt's grid is powered by a direct leyline tap.

Qÿhtvehb Elchå Gutt's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Elchå Gutt has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Elchå Gutt has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Elchå Gutt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Elchå Gutt's natural decorations nor waterways.

Qÿhtvehb Elchå Gutt has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Elchå Gutt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Elchå Gutt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qÿhtvehb Elchå Gutt is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The law within Qÿhtvehb Elchå Gutt is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Qÿhtvehb Elchå Gutt's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Qÿhtvehb Elchå Gutt hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Amoeba Swarm near Qÿhtvehb Elchå Gutt are known to be quite timid.

Qÿhtvehb Elchå Gutt's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Abjuration energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 79
  • Farmers: 113
  • Farm Laborer: 215
  • Hunters: 132
  • Milk Maids: 102
  • Ranchers: 52
  • Ranch Hands: 115
  • Shepherds: 110
    • Farmland: 166735 m2
    • Cattle and Similar Creatures: 10241
    • Poultry: 122901
    • Swine: 8193
    • Sheep: 409
    • Goats: 81
    • Horses, Mounts, and Beasts of Burden: 4096

Craftsmen

  • Arms and Toolmakers: 83
  • Blacksmiths: 97
  • Bookbinders: 53
  • Buckle-makers: 54
  • Cabinetmakers: 95
  • Candlemakers: 124
  • Carpenters: 130
  • Clothmakers: 110
  • Coach and Harness Makers: 44
  • Coopers: 105
  • Copper, Brass, Tin, Zinc, and Lead Workers: 54
  • Copyists: 39
  • Cutlers: 33
  • Fabricworkers: 95
  • Farrier: 221
  • Furriers: 26
  • Glassworkers: 141
  • Gunsmiths: 90
  • Harness-Makers: 40
  • Hatters: 76
  • Hosiery Workers: 29
  • Jewelers: 44
  • Leatherwrights: 107
  • Locksmiths: 39
  • Matchstick makers: 62
  • Musical Instrument Makers: 58
  • Painters, Structures and Fixtures: 49
  • Paper Workers: 60
  • Plasterers: 55
  • Pursemakers: 70
  • Roofers: 44
  • Ropemakers: 40
  • Rugmakers: 40
  • Saddlers: 77
  • Scabbardmakers: 82
  • Scalemakers: 45
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 40
  • Soap and Tallow Workers: 130
  • Tailors: 264
  • Tanners: 52
  • Upholsterers: 59
  • Watchmakers: 53
  • Weavers: 107
  • Whitesmiths: 33

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 28
  • Beer-Sellers: 54
  • Booksellers: 66
  • Butchers: 102
  • Chandlers: 110
  • Chicken Butchers: 109
  • Entrepreneurs: 42
  • Fine Clothiers: 107
  • Fishmongers: 110
  • Florists: 25
  • Potion Sellers: 69
  • Resellers: 178
  • Spice Merchants: 54
  • Wine-sellers: 83
  • Wheelwright: 58
  • Woodsellers: 40

Service workers

  • Bakers: 195
  • Barbers: 190
  • Coachmen: 59
  • Cooks: 195
  • Doctors: 90
  • Gamekeepers: 66
  • Grooms: 35
  • Hairdressers: 136
  • Healers: 122
  • Housekeepers: 117
  • Housemaids: 240
  • House Stewards: 117
  • Inns: 39
  • Laundry maids: 83
  • Maidservants: 136
  • Nursery Maids: 69
  • Pastrycooks: 124
  • Restaurateur: 157
  • Tavern Keepers: 170

Specialized Laborer

  • Ashworkers: 58
  • Bleachers: 37
  • Chemical Workers: 23
  • Coal Heavers: 78
  • In-Town Couriers: 85
  • Long Haul Couriers: 93
  • Dockyard Workers: 78
  • Gas Workers: 20
  • Hay Merchants: 33
  • Leech Collectors: 115
  • Millers: 89
  • Miners: 93
  • Oilmen and Polishers: 63
  • Postmen: 93
  • Pure Finder: 52
  • Skinners: 120
  • Sugar Refiners: 23
  • Tosher: 65
  • Warehousemen: 151
  • Watercarriers: 86
  • Watermen, Bargemen, etc.: 110

Skilled Laborers

  • Accountants: 51
  • Alchemist: 59
  • Clerk: 80
  • Dentists: 40
  • Educators: 106
  • Engineers: 57
  • Gardeners: 40
  • Mages: 30
  • Plumbers: 43
  • Pharmacist: 48
  • Professors: 18
  • Scientists: 31
  • Wizards: 18

Civil Servants

  • Adventurers: 39
  • Bankers: 58
  • Civil Clerks: 95
  • Civic Iudex: 45
  • Consultants: 25
  • Exorcist: 91
  • Fixers: 47
  • Kami Clerk: 75
  • Landlords: 78
  • Lawyers: 47
  • Legend Keepers: 69
  • Militia Officers: 372
  • Monks, Monastic: 128
  • Monks, Civic: 141
  • Historian, Oral: 95
  • Historian, Textual: 47
  • Policemen, Sheriffs, etc.: 97
  • Priests: 170
  • Rangers: 56
  • Rat Catchers: 63
  • Scholars: 64
  • Spiritualist: 73
  • Slayers: 23
  • Storytellers: 154
  • Military Officers: 136

Cottage Industries

  • Brewers: 124
  • Comfort Services: 136
  • Enchanters: 44
  • Herbalists: 45
  • Jaminators: 132
  • Needleworkers: 128
  • Potters: 66
  • Preserve Makers: 110
  • Quilters: 60
  • Seamsters: 178
  • Spinners: 124
  • Tinker: 46
  • Weaver: 97

Artists

  • Actors: 43
  • Architects: 16
  • Bards: 65
  • Costumers: 25
  • Dancers: 48
  • Drafters: 25
  • Engravers: 32
  • Fine Furniture Carpenters: 19
  • Glaziers: 44
  • Inlayers: 38
  • Musicians: 128
  • Painters, Art: 21
  • Playwrights: 43
  • Sculptors, Art: 35
  • Wood Carvers: 157
  • Writers: 136

Produce Industries

  • Butter Churners: 128
  • Canners: 124
  • Cheesmakers: 141
  • Ice Merchants: 18
  • Millers: 80
  • Picklers: 71
  • Smokers: 50
  • Stockmakers: 44
  • Tobacconists: 67
  • Tallowmakers: 93

15310 of Qÿhtvehb Elchå Gutt's population work within a Foundational Occupation.

24019 of Qÿhtvehb Elchå Gutt's population do not work in a formal occupation, but do contribute to the local economy. 1638 (4%) are noncontributers.

Points of Interest

Qÿhtvehb Elchå Gutt makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great storm brought so much rain to Qÿhtvehb Elchå Gutt. The resulting flood was isolated to the area around Qÿhtvehb Elchå Gutt, which was swallowed by the waters for several days. Qÿhtvehb Elchå Gutt lost 252 people, 104 livestock, and 64 buildings in the disaster. The disaster is remembered as the Grieving Drownings.

History